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玄幻...战天血仙
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第201章 公平?

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  version 2.25b

  2.25b

  PGM

  Added Knights of Valour Super Heroes. Thanks to KOFBOBO and the rest

  of peole in BOBO KOV WORLD ( for the donation

  of a PGM motherboard and game Cart for kovsh to extract the protection program.

  Added Martial Masters

  Added The Killing Blade (only Rev 109 works)

  Added internal protection program for Photoy2k, removed simulation.

  NEOGEO

  (两个小时之后,就可以看正常章节了)

  Fixed kof2002 and Matrimelee drivers

  CPS1

  Fixed CPSQ & CPS_Extra dat files

  GENERAL

  Added some cheats, transparency tables and tracklists.

  2.25

  NEOGEO

  Updated drivers. Thanks to Wesker, MR-J and the rest of people

  in speksnk.net boards

  Unlocked games up to New Power Instinct Matrimelee

  Fixed garou raster effect missing in pre-battle talk

  Added proper neopcm2 decryption

  NEOGEO-CD

  Some code has been rewritten to improve compatibility. Now

  more games should work (although there are still some problems).

  Added an option in the Emulation menu for direct load of neocd ISO

  or CD.

  PGM

  Added Knights of Valour 2 and Knights of Valour 2: Nine Dragons. Thanks

  to HappyASR for the help getting the dump of the internal cartridge

  cpu program. Due to the extra processor required to emulate, the game

  will require a more powerful PC to run. Also savestates won't work.

  (Internet ranking mode for kof2nd has been intentionally disabled).

  Music speed in kov2/kov2nd is a bit off.

  Fixed wrong sprite zoom and shrinking (required for kov2nd)

  Fixed sprite priorities handling (required for kov2 & kof2nd)

  Added protection for PhotoY2k.

  CPS2

  Updated drivers. Thanks to Wesker, MR-J and the rest of people

  in speksnk.net boards

  2.24

  NEOGEO

  Fixed all the neogeo roms to match MAME romsets (Thanks to

  Wesker from Speksnk for the work).

  Fixed kof98 protection (delete old kof98.srm files from

  your config folder)

  GENERAL

  Added HQ2x plugin (includes src in plugins\hq2xsrc.zip)

  2.23d

  NEOGEO CD

  Fixed broken neogeo CD in the previous version

  Fixed some protection issues in Soccer Brawl, I hope

  it also fixes the Disc I/O errors.

  PGM

  Fixed broken pgm support in previous version

  GENERAL

  Hopefully fixed the .dat files

  2.23c

  CPS2

  Added new cps2shock xor tables

  Added 'Crouching Tiger Hidden Dragon 2003' game.

  NEOGEO

  Fixed some problems with multislot emulation when there were

  empty slots between 2 used slots.

  Synced game drivers and bios names with latest MAME.

  2.23b

  CPS2

  Added Mighty! Pang (Japan 001011)

  Added Super Street Fighter 2 (ETC 930911)

  NEOGEO

  Added Jockey Grand Prix. The sound program rom is

  encrypted, so I've used vliner as parent and took

  its m1 rom while we get a decrypted dump.

  GENERAL

  Added a new frameskip code, it should perform better on slower

  machines

  2.23a

  GENERAL

  Fixed the NOREPEAT flag not working in winamp jukebox lists.

  2.23

  CPS2

  Added 1944: The loop master (US 000620)

  GENERAL

  Improved the winamp jukebox feature, check the sample.trk file

  in TRACKLST for an explanation.

  2.22a

  Seems that the 2.22 version was leaked before release

  with some bugs in the main core and the d3d plugin so

  I've named this version as “a“ to avoid confusion.

  GENERAL

  Added a Winamp jukebox option. Be careful as it's a

  bit different than how Kawaks works. You'll need to create

  a music mapping table (check the sample kof98.TRK file in

  TRACKLST directory) and nebula will replace the

  sound codes you indicate by the mp3/cd track/ogg/wav/...

  you specify in that file. You must have winamp running

  before loading a game that you created track lists for.

  The option to enable/disable it is in the Sound menu.

  It only works with Winamp 2.x.

  Improved the video plugin interface to support rendering

  plugins.

  Added a preliminary graphics renderer based in Direct3D. I highly

  recommend using it if you want to run in 32 bit desktop

  or play rotated games (19xx,dimahoo) as it is a lot

  faster than the Hardware Blit one in these cases.

  Also it has some projection features and any bright

  scanlines. Scanlines doesn't work well with rotated

  games.

  You'll need a video card with the following features:

  - non square textures

  - non power of 2 textures

  - textures bigger than 256x256 pixels (sorry, no voodoo)

  NEOGEO

  - Fixed “Step Frame“ button in the shots factory

  - Added King of Fighers 2001 driver

  CPS1

  - Fixed “Step Frame“ button in the shots factory

  - Fixed Mega Twins music speed.

  - Fixed missing sprites in Forgotten Worlds

  - Fixed games crashing on 32 bit desktop

  CPS2

  - Added Marx Matrix drivers.

  - Fixed wrong flash frames in MvsC.

  - Fixed some Dimahoo cheats not working (from

  the latest Mike_Haggar cheat collection file)

  - Fixed games crashing on 32 bit desktop

  2.21b

  GENERAL

   Fixed a severe bug in the startup code that caused nebula

   to allocate huge amounts of RAM for absolutely no use on

   startup. This was causing crashes in WinXP/2k and wrong

   graphics decryption in big neogeo games.

  CPS1

  Fixed crashing in Punisher in the 2nd stage boss.

  CPS2

  Improved VBlank timing. Fixes some problems with SFA3.

  NEOGEO

  Added support for the Universe BIOS. Go to Game->Neogeo Options

  and enable “Use Universe BIOS“ to load it. The bios must be in

  a zip named uni-bios.zip (in the ROMS folder) and the rom

  MUST be named uni-bios.rom. When using universe bios, all neogeo

  options and cheats in nebula will be disabled, use the bios built-in

  region, machine type and cheats options. When using universe

  bios you'll see garbage during initial tests, don't worry, that's

  normal and doesn't cause any other problem.

  Fixed slowdowns in s1945p.

  GENERAL

  Fixed crashings if you have more than 4 joysticks connected.

  2.20

  CPS2

  Fixed some sprite/BG desyncs in Gigawing.

  Fixed SFA3 crashing with latest Mike Haggar's cheats.

  CPS1

  Added a bunch of SF2 hacks (not all fully working though).

  GENERAL

  Added highscore saving for CPS2 games. Not all games are added yet.

  Almost all CPS2 games are supported, and some CPS1 too.

  It will use an external database to store the highscore data.

  You can convert a MAME Hiscore.dat file to nebula's internal DB

  with the command “nebula -hiconv“ having the hiscore.dat file in the

  nebula dir, it will build HISCORES.DB in the HISCORES dir. You should

  delete all the .HI files to avoid problems when you change the HISCORE DB.

  To turn off hiscore saving, just delete HISCORES.DB from the HISCORES dir.

  1.19c

  CPS1

  Fixed all CPS1+QSound games crashing after load.

  CPS2

  Added new decryption tables

  - Giga Wing (US 990222)

  - Giga Wing (Japan 990223)

  1.19b

  NEOGEO

  Fixed Fatal Fury 2 protection not working

  Fixed VLiner not working

  Fixed Alpha Mission 2 missing sounds

  Added 6 slot support for Multi slot MVS emulation.

  Added Bangbead encrypted romset.

  CPS2

  New xors

  - Megaman 2: Power Fighters (US 960708)

  - Street Fighter Zero 2 Alpha (Asia 960826)

  - X-Men: Children of the Atom (Asia 941217)

  CPS1

  Fixed wrong tiles on 1st floor of Magic Sword

  2.19a

  PGM

  Fixed gfx glitches in Dragon World 2

  Fixed zooming (very noticeable in dragwld2 intro)

  Fixed missing parts of some sprites (KOV flashes)

  CPS1

  Fixed some remaining music speeds...

  NEOGEO

  Fixed Garou missing animations (esp. some Grant moves).

  Select button should be working in all games now (not only garou).

  Added the game slot switch button to switch games

  forwards (key 9=switch backwards, key 0=switch forwards)

  GENERAL

  Fixed (hopefully) Romcenter Dat generation.

  2.19

  PGM

  Added Dragon World 2 (it has some gfx glitches due to some missing parts in

  the protection emulation)

  Text layer should now be correctly aligned (it was 1 line too high)

  CPS2

  Fixed ssf2xj timing that was still wrong.

  NEOGEO

  Fixed small autoanimation problems

  Added neogeo multislot MVS emulation.

  Usage:

  in the rom loading screen, you'll see a dropbox to

  select in which neogeo slot you want to load the game.

  Just select the slot and hit load, then after loading a

  game, you can go and load another in a different (or the

  same, overriding it) slot.

  Note that you'll need a lot of RAM to hold all games in

  memory at the same time.

  To switch from game to game, use the button mapped as

  Button 5 in the input options (default key 0)

  The current bios supports 4 game slots.

  The default bios config only allows to switch games after

  inserting a coin. To change it, press F2, go to “set the soft

  dips“, then “setting the cabinet“, and change “Game selection“

  to “Free“.

  Using savestates with multislot games may have unpredictable

  results.

  ALWAYS LOAD IN THE 1ST SLOT FIRST.

  2.18b

  NEOGEO

  Fixed some sound timming issues with long samples (Dandy J stage in wakuwak 7)

  Switched the memory card format to MAME one (old memcards still work).

  CPS1

  Fixed slow music in pang3 and megaman.

  2.18a

  NEOGEO

  Fixed mslug3nd driver crashing nebula.

  Fixed kof99d driver. now it loads the decrypted C roms instead of

  the prototype roms.

  2.18

  PGM

  Improved sound volume (checked with Z80 volume tables).

  Improved music speed (checked with real sound samples. Thanks to BillyJr).

  Fixed some wrong objects in KOV.

  CPS1

  Fixed incorrect music speed in some games (still some remaining)

  Dipswitches in all CPS1 games were wrong. They are (should) be

  correct now.(remember that CPS1 dips are changed in the Cheats menu)

  Fixed some sprite clipping problems.

  CPS2

  Added Vampire Hunter 2 and the rest of the latest CPS2Shock releases

  NEOGEO

  Fixed garou select button

  Fixed garou 3rd Terry stage background animation (requires rasters enabled)

  Fixed garou random character selection.

  Fixed sound problems in ssidekicks4 and neobomberman

  Improved raster emulation with the info from the real HW.

  Now nebula should not complaing about wrong ng-lo.rom files.

  Fixed sound problems ninja combat, ninja commando and others. Big thanks

  to Acho A. Tang.

  Fixed KOF94 Japan stage intro.

  Recent neogeo games have been locked. You should go to an arcade

  if you want to play them.

  Fixed kof2knd C7 rom (seems that only I had that rom)

  Added an additional sengoku3 romset for the new P1 (it's not

  clear what's the correct one).

  ND romsets no longer use the encrypted P roms, they are

  fully decrypted.

  GENERAL

  Added an option to auto switch to Fullscreen after loading a ROM (Misc menu)

  Corrected Nebulaconfig looping in the options screen.

  2.17

  PGM

  Improved sound emulation:

  Volume should be correct (or almost) now.

  Note pitch improved.

  Fixed missing background in a KOV stage.

  Added an option to capture the current music to a file

  to load it in jukebox (PZM files).

  Calendar is disabled when netplay or recording movies. This

  will (should :)) avoid desyncs.

  CPS2

  Fixed some finish specials being wrong in the bottom of

  Manhattan stage in mshvsf.

  CPS1

  Fixed missing helicopters and buildings in cawing.

  NEOGEO

  Fixed (again) sengoku3 decrypted driver.

  Fixed Irritating Maze controls. You can use the mouse to

  move the rod (this game cabinet has a trackball).

  Fixed missing 2 lines at the bottom of the screen of games

  using rasters (most noticeable in mslug2, galaxyf, mosyougi)

  GENERAL

  Added some language translations (Italian, Korean, Chinese, Dutch)

  Fixed 50% scanlines at 640x480

  Added a “Step Frame“ button to the shot factories (window mode)

  Added some Force Feedback tables by Iron Man.

  Added a small skin option to the windowed GUI. Any PNG file in

  the SKINS folder will be randomly chosen and displayed in the

  nebula window on startup when no game is loaded.

  IMPORTANT!! I've received a lot of mails asking about neo-geo.rom,

  ng-lo.rom and ng-sfix.rom. Those are the neogeo bios and MUST be

  ZIPPED in a file named NEOGEO.ZIP in the ROMS folder (or any roms

  folder you have configured).

  2.16

  PGM

  Z80 is fully emulated, that means, correct sounds and music

  in games. The sound chip emulation is not 100% accurate so

  some notes in music are wrong. I've added an option to disable

  the music in the Options menu.

  Fixed savestates in KOV games.(old savestates will still not

  work, only new ones will be correct).

  Fixed text layer position being wrong by 1 line.

  Added shot factory (F8)

  CPS2

  Fixed a palette sync problem that caused part of the charlie

  stage in sfa2 flash out of sync.

  Scanlines in 640x480 are now correct (again). Use No stretch go

  get them correctly.

  NEOGEO

  Fixed sengoku3 decrypted driver.

  GENERAL

  Added language switch for the menus (check the english.lng

  file in the skins dir for a template for translation)

  2.15a

  PGM

  Fixed Knights of valour missing platform and bridges in some

  stages.

  Some rom renamings. To match mame names

  sango1 -> kov

  sango1_5 -> kov115

  sango1_9 -> kovplus

  orlegend -> orlegend (the same)

  orleg112 -> orlegnde

  orleg12e -> orlegndc

  Fixed china and taiwan regions swapped in KOV

  NEOGEO

  Fixed savage reign V2 rom CRC

  Added Sengoku3 and Zupapa neogeo drivers.

  GENERAL

  PGM resolution is very wide, so if it's cut in the

  screen, play a bit with stretch options till you can

  get it fitting.

  2.15

  PGM

  Added Knights of Valour and Knights of Valour Plus

  (see KOVROMS.TXT for the correct roms CRC and sizes).

  Special thanks to BillyJr for his help to get this

  game running.

  Added Sound emulation. Well, it's not complete emulation, but

  it's enough go get sounds working. Only SFX works and some

  sounds may be wrong.

  Added region switch to orlegend and kov

  Fixed orlegend crashes.

  NOTE: PGM games have a very wide resolution so

  double size modes (scanlines and most image enhancement

  modes) require resolutions higher than 800x600 to work

  properly with no stretch.

  GENERAL

  Fixed netplay crashing with Konami and PGM games.

  2.14b

  CPS1

  Fixed wrong layer offsets in sf2yyc and kouryu (=blackbelt?) that

  appeared due to the new timing.

  Fixed Quiz and Dragons USA gfx problems

  Fixed sound problems in ADPCM audio (oops, my fault, I

  left some test code inside).

  GENERAL

  Fixed Nebula hanging in a window when exiting a game

  in the classic GUI.

  Fixed the Video menu crash if there are no transparency tables in

  the CONFIG folder.

  2.14a

  CPS1

  Fixed loops in some drivers (cworld2j, qad and qtono2)

  that were causing the rom scanning crash

  2.13a

   NEOGEO

   Fixed Spinmasters gfx errors on the bottom lines (raster bug)

   CPS1

   Added SF2 KouRyu driver

   CPS2

   Improved CPU timing. That makes SSF2T/SSF2X smoother.

   Fixed SSF2X driver (no more gfx or sound problems)

   PGM

   Fixed crashing after a few minutes playing.

   GENERAL

   Added SuperScale blitter (similar to a *Scale blitter

   of other CPS2 emu :)). It looks great and it's very

   fast (if not the fastest) image enhancement mode. Full source included.

   The best blitter in nebula without any doubt. It only works

   in 16-bit desktop modes.

   Added auto-transparencies. It will make flickering objects

   and meshes become transparent without blur. The 50% frame blend

   blitter is no longer needed. Unlike sprite transparencies,

   this will cause a performance hit, so better don't enable it

   if you have a slow computer.

   Fixed full interpolation mode.

  2.13

   NEOGEO

   Improved raster effects emulation.

   Most games are correct now, and others

   have been greatly improved:

  mosyougi title

  ssidekicks pitch (still not 100% correct but

   heh, at least you can see it)

  samsho3 “3D“ floor effects

  wheroes floors

  karnovr floors

  mslug3 last boss red sky distortion

  galaxyfight better alignment

   CPS2

   Added latest CPS2Shock releases

   Fixed wrong layer prios on nwarr character

   selection screen.

   KONAMI & CPS1

   Fixed music speed that was wrong in some games.

   PGM

   Optimized sprite drawing (more than twice

   faster now in some critical parts)

   Fixed sprite shrinking

   Added sprite zooming

   Added linescroll (orlegend stage 4 and 6)

   Fixed some missing sprites (clipping problems)

   Main CPU is running at the correct speed now

   GENERAL

   Added DSP plugins support (including a DSP

   wrapper for winamp plugins. It's still beta

   so be careful, and don't change the plugin

   while a game is running)

   The plugin.h file has been update with the

   DSP plugin interface.

   Force feedback support is disabled as I'm

   improving it (and it's still not finished :()

  2.12

   CPS1

   Fixed dynasty wars romset names

   Fixed sprites disappearing.

   NEOGEO

   Fixed mslug3nd romset.

   GENERAL

   Fixed Scanlines when using 640x480.

  2.11

   KONAMI

   Added Bucky O'Hare

   Fixed Zooming.

   Fixed some sprite gfx problems (2nd level boss

   in moo)

   CPS2

   If you are only seeing 2 buttons in CPS2 games

   delete the .dat file for that game in the

   CONFIG folder.

   CPS1

   Added SF2 YYC hack

   NEOGEO

   In the ROMDATA folder you'll find a

   file called Neogeo.new. Delete the

   Neogeo.dat and rename the .new to .dat

   to use the new MAME rom names.

   It's a good moment to remember that if

   you have nebula reporting missing neo-geo.rom

   ng-sfix.rom or ng-lo.rom, you'll need to put

   the neogeo.zip file (BIOS) in a roms

   directory (folder).

   GENERAL

   Fixed Vertical games not displaying anything.

  2.1

   KONAMI

   Mooooo!!

  BUG FIXES

  Fixed old GUI crashing on start

  Fixed title bar corruption

  Fixed Aspect ratio with Keep aspect option

  Fixed vertical games on 32 bits desktop.

  Fixed ingame menu letters when using 32 bit

  color depth

  Fixed xmvsf crash on start bug.

  Added shot display on Rom List when moving

  with arrow keys

  Added a Switch to Fullscreen option in the

  Video Menu, as some people didn't know how

  to switch to fullscreen (ALT-Enter)

  Added many transparency tables. Thanks to

  Darksoul, Bad_crc, Razoola, kyo_99 and

  Ken_Masters.

  Some things I forgot to mention in the readme:

  - To use the old gui, you can also launch:

   Nebula.exe -classic (-window if you want to

   run it in a window))

  - You can click on the column names in the rom list

   to sort the list using that column.

  2.0

  GENERAL

  Lots of changes in this version, but the most

  noticeable one is the new Window mode

  GUI (You can still use the old GUI). Note that

  the window mode will workin systems with 32 bpp

  desktop color depthbut only Hardware blit will work.

  If Nebula runs very very slow, try disabling stretch and

  Switching to system memory allocation.

  Due to the big amount of changes I'd recommend

  that you read all the docs.

  Some keys behave differently in window mode GUI

  check the GENERAL doc.

  Major rewrite of the main core. All systems

  emulation have experienced a speedup and

  the memory requirements have been lowered

  a lot.

  New shots factories, that allows changing almost

  every parameter/sprite. Please, read the doc about

  this.

  New macro code, that allows macros to work without

  knowing the character addresses and also adds

  “global“ macros that can be used with any character

  (read macros documentation).

  NEOGEO

  Added 4-point interpolation for Delta-T samples.

  Added a decryption progress indication for

  latest (encrypted GFX) games.

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